HADR 1.5.2020 weekly build update


this is a first devlog in an upcoming series of DOZENS more devlogs. Today i uploaded a newest build including 9 playable "rooms". I tweaked the cloth some more and this week was mainly refactoring systems that were shattered all over the place into one universal system. That goes for fading, bluring and camera movement. Next week i plan to do something similar with audio snapshots.

new room: MAZE

 It was a room I had in some state earlier but it was too big and unmanagable. So i descoped it ALOT, and added some more dreamy atmosphere. Also, tons of mist instead of floor because i can now.


HADR latest builds
Apr 24, 2020


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