HADR 12.06.2020 Weekly Update


This week I had a lot of feedback from friends who played the game aswell as streamed it. (you can watch one of the stream here till 22.6. https://www.twitch.tv/videos/645019372

So bunch of tweaks and improvements mainly on the rooms itself. Biggest changes:

Room with drawers and music:

Is now much simpler and more obvious, because almost everyone struggled. Also you can turn the music down, by disappearing some things. 

Room with paitings:

Also simplified and now has kind of "checkpoints" in place so it doesnt restart from the very start (which wasnt nice at all, sorry about that).

"Room" outside:

Bugfixing! Such as no colliders on the garage doors. But mainly improvement to navigation. It should be a bit more obvious what the game asks of you for the canal and swing puzzles. Aso bugfix for some canals not reappearing.


Again checkpoint for climbing instead of restarting the whole thing from the beginning. Nicer, simpler and a bit easier


I have cleaned up the input table and made the names of the buttons and axises more understandable. So if you are playing with controlled that has diferrent mapping than the xbox ones it should be way easier to setup for you. 


I have updated the cloth settings. There should be way less glitches and weird selfcollision/intersecting happening.

the weekly update is now live here: https://drive.google.com/file/d/1wo1s0P66S6v8Q0doC7xhp2Eby8gvtePf/view?usp=shari...

more screens and videos here: https://www.instagram.com/hadr_game/


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